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Sims 3 female nude aikea skin3/9/2024 ![]() ![]() Furthermore, a group of women players whose engagement with the game is characterised by creation and sharing of new and altered game content, the skinning of it, appears interesting since the women skinners resist traditional gender roles by taking active, productive positions towards the game. The Sims 2 (2004) computer game sets out a unique case for a study of women's player identities because it is both exceptionally popular among women and individuated by a theme and a structure that are understood as `feminine'. Small-scale ethnography tied together with an analysis of concurrent cultural discourses and the game system's characteristics allows a deep analysis of the construction of identities that conflict with the naturalised idea of a player. ![]() Engagement in such a culture, this work suggests, is characterised by confusion and incoherence for women players who are simultaneously taking part in male dominated leisure which marginalises them and a society which assumes gender equality as an acquired right. Despite some remarkable shifts in gender demographics of game players during the last decade, computer games remain male-gendered media. ![]()
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